Tower of the Greater Gods
Cousins to the High Elf the Wild Elves has held onto their ancestral values. They live and protect the living world, especially the forests where they make their home. They live with the world, building their homes in a way that grow with the trees and not destroying them. Some Wild Elves choose to leave their forest homes to larger cities to sell wares or spread word on protecting the forests. They have been known to work and live with Duon, but they tend to have many arguements since the Duon cut down forests for furniture. The Wild Elves are accepted by all Races but are put off by some higher class of people because of their wild and unkempt nature.
Average Height: 5’2” – 5’9”
Average Weight: 140-175 lb.
Languages: Common & Elven
Ability Scores: +2 Dexterity, +2 Wisdom, -2 Intellegence. Quick and nimble in body, wise in the ways of the world, but they lack any education from books or schooling.
Speed: 30 Feet
Vision: Low Light, you can see twice as far as humans in condition of dim light.
Elven Immunities: You are immune to magic sleep effects and gain +2 racial saving throws to enchantment spells and effects.
Elven Magic: You gain a +2 racial bonus on caster level checks made to overcome spell resistance. In addition you recieve a +2 racial bonus on Spellcraft checks made to identify properites of magic items.
Keen Senses: You gain a +2 racial bonus on Perception skill checks.
Weapon Familiarity: You are proficient with longbows, shortbows, longswords, rapiers and treat any weapon with the word elven in its name as a martial weapon.
The Wild Elves are shorter, heavier, more muscular, have darker skin tones, darker hair color and are generally more aloof than thier high society cousins. This is due to their time spent outdoors hunting for survival and having little contact with more civilized peoples.
Races of Auloran (Pathfinder)